#include "Material.h"

using namespace RayTracer;

CMaterial::CMaterial(void) :
m_Color (CVector4(0.2f, 0.2f, 0.2f, 1.f)), m_ReflectionConstant(0.f), m_DiffuseConstant(0.2f)
{
}

CMaterial::~CMaterial(void)
{
}
